2nd – 4th of October, 2017 | Novotel Deira City Center, Dubai-UAE
Games and simulations are among the fastest trending topics revolutionizing learning in Higher Education. Research in the field suggests that games, simulations and other similar technologies can have a purpose beyond just having fun. Throughout this 3-day ‘hands-on’ program, participants will investigate how Higher Education students learn from interactive computer environments, and will delve into the process of designing and understanding games and simulations for educational purposes. The first session of day one will help ensure a common understanding among all participants on key concepts related to gaming and simulations. Participants will be exposed to various definitions, latest trends and research outcomes in the field and will further investigate how people learn from gaming and simulations and how such tools can be implemented in educational settings. It will also discuss technical, practical, social and pedagogical advantages and limitations. The second session is more focused on looking at theories and practices to motivate and engage students. The consecutive sessions will explore in details how to use and integrate gaming within teaching and learning whether using Commercial Off the Shelf (COTS) games and simulations or by developing one’s own education game/simulations. The program will conclude by considering how to assess the efficiency of such technologies within teaching and learning.
This program will use a hands-on approach to explore the theories of educational gaming, and the practical aspects of evaluating and implementing games and simulations for teaching and learning. Challenges, tasks, rewards and other aspects of game-based learning, will be used. We will examine how educators can leverage students’ interests in digital culture to extend their learning and keep them engaged. Participants will explore the foundational, social and cultural implications of these new media.
Directors and staff working in learning and teaching and/ or Educational Technologies Centers, faculty members, and heads of departments who want to explore game based learning as a pedagogical tool for engaging students and improving teaching and learning.
Session 1: Games and Learning: Principles and Concepts
- Educational games and simulations: What are they?
- Games vs Simulations: Choosing the Right Approach for Learning
- Gaming & Simulations culture and psychology in Higher Education
- Current trends and research in the use of gaming and simulations for educational context
- Gaming and Simulations Advantages and Limitations
Session 2: Making learning fun and engaging
- What makes games/ simulations good learning environments?
- What is engagement and motivation? Why should you care?
- Theoretical and practical application of games and simulations to education
- Identifying instructional needs for the use of gaming and simulations
- Reflective Game Activity
Session 3: Using Commercial Off the Shelf (COTS) games and simulations
- Using Commercial Off the Shelf (COTS) games and simulations versus designing and developing your own
- Designing an engaging educational game with appropriate goals, challenges, rewards, and feedback.
- How can Commercial Off the Shelf (COTS) games and simulations be used and tailored to learning?
- Strategies to identify and evaluate games and simulations appropriately based on analysis of instructional needs
- Integrating games and simulations into the instruction (practical exercise)
Session 4: Designing and developing educational Games & Simulations
- Elements of Games
- Taxonomy of games
- Standards and design elements for Simulation and Games
- Instructional Design for Gaming and Simulations
Session 4 Cond’: Designing and developing educational Games & Simulations
- The 6 stage of instructional design
- Gaming Arts, Audio and Video
- Start of the project (idea formation)
Session 5: Assessing the effectiveness of gaming and simulations
- Framework for assessing the effective of games and simulations in the learning process
- Using data analytics in promoting learner success